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- /*
- * Copyright (C) 2010 Team XBMC
- * http://www.xbmc.org
- *
- * This Program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This Program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with XBMC; see the file COPYING. If not, write to
- * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- * http://www.gnu.org/copyleft/gpl.html
- *
- */
-
- varying vec2 m_cordY;
- varying vec2 m_cordU;
- varying vec2 m_cordV;
-
- void main()
- {
- #if(XBMC_texture_rectangle_hack)
- m_cordY = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0 / 2);
- m_cordU = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1 * 2);
- m_cordV = vec2(gl_TextureMatrix[2] * gl_MultiTexCoord2);
- #else
- m_cordY = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);
- m_cordU = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1);
- m_cordV = vec2(gl_TextureMatrix[2] * gl_MultiTexCoord2);
- #endif
- gl_Position = ftransform();
- gl_FrontColor = gl_Color;
- }
-